Built a scene inspired by Jakub Rozalski's 1920+ world. His paintings got me into playing the boardgame Scythe. I'm not a good player (far from it!) and I would almost always go for nearby encounter tokens so that I could draw the cards and look at the Jakub's illustrations.
Took a few days to learn the basics of character and clothing in CC4 and Marvelous Designer. This scene would run slow on my laptop if I was using my previous workflow but thanks to Piotr Krynski's optimization techniques, I could fly by the scene smoothly in the 3D Cycles render viewport.