Website powered by

Europa

Built a scene inspired by Jakub Rozalski's 1920+ world. His paintings got me into playing the boardgame Scythe. I'm not a good player (far from it!) and I would almost always go for nearby encounter tokens so that I could draw the cards and look at the Jakub's illustrations.

Took a few days to learn the basics of character and clothing in CC4 and Marvelous Designer. This scene would run slow on my laptop if I was using my previous workflow but thanks to Piotr Krynski's optimization techniques, I could fly by the scene smoothly in the 3D Cycles render viewport.

Cast. Mech was a combination of old tractor scans from sketchfab and some legs from other mech models

Cast. Mech was a combination of old tractor scans from sketchfab and some legs from other mech models

Fabio. Still learning but I'm already blown away with what little tweaking in CC4 can give

Fabio. Still learning but I'm already blown away with what little tweaking in CC4 can give